Publications
Pearce, Celia
- Pearce, C., Ashmore, C. (Forthcoming). "Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype." SIGGRAPH Sandbox, July 2007.
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Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (Forthcoming). "Getting Girls Into the Game: Towards a Virtuous Cycle." Beyond Barbie and Mortal Combat. Yasmin Kafai, Carrie Heeter, Jill Dener and Jen Sun, Editors.
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Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). "Playing Dress-Up: Costume, roleplay and imagination." Philosophy of Computer Games Online Proceedings, January 2007.
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Pearce, C. (2007). "Communities of Play: The Social Construction of Identity in Persistent Online Game Worlds." Second Person, Noah Wardip-Fruin and Pat Harrigan, Editors. Cambridge, The MIT Press.
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Pearce, C. (2006). "Games as Art: The Aesthetics of Play." in Fluxus and Legacy, special issue of Visible Language, Ken Friedman and Owen Smith, issue eds.; Sharon Poggenpohl, series editor and publisher.
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Pearce, C. (2006). "Productive Play: Game Culture from the Bottom Up." Games & Culture, Issue 1, Volume 1, Winter 2006.
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Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2005). "Sustainable Play: Towards A New Games Movement for the Digital Age." Digital Arts & Culture Conference Proceedings, Copenhagen, December 2005.
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Pearce, C. (2005). "Theory Wars: An Argument Against
Arguments in the so-called Ludology/Narratology Debate." Digital Games Research Association Proceedings, June 2005.
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Pearce, C. (2005). "The Art of Worldbuilding: A Conversation with Raph Koster." Game Studies Journal, Volume 5, Issue 1, May 2005. http://www.gamestudies.org/0501/pearce/
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Pearce, C. (2004). "Towards a Game Theory of Game." in Wardrip-Fruin, N. & Harrigan, P. (eds.). First Person: New Media as Story, Performance and Game. Cambridge, MIT Press. http://www.electronicbookreview.com/thread/firstperson/tamagotchi
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Pearce, C. (2003). "Game Noir: A Conversation with Tim Shafer." Game Studies, Volume 3, Issue 3, May 2003. http://www.gamestudies.org/0301/pearce/
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Pearce, C. (2002). "Story as Play Space: Narrative in Games." King, L. (ed.) Game On Exhibition Catalog. London, Lawrence King Publishing Limited.
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Pearce, C. (2002). "The Player with Many Faces: A Conversation with Louis Castle." Game Studies, Volume 2, Issue 2, December 2002. http://www.gamestudies.org/0202/pearce/
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Pearce, C. (2002). "Emergent Authorship: The Next Interactive Revolution." Computers & Graphics,Winter 2002
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Pearce, C. (2002). "Sims, BattleBots, Cellular Automata, God and Go: A Conversation with Will Wright." Game Studies, Volume 2, Issue 1, July 2002. http://www.gamestudies.org/0102/pearce/
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Pearce, C. (1997). The Interactive Book: A Guide to the Interactive Revolution. Indianapolis, Macmillan Technical Publishing.
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Pearce, C. (1997). "Beyond Shoot Your Friends," Digital Illusion, ed. Clark Dodsworth. New York, Addison-Wesley.
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Pearce, C. (1994). "The Ins & Outs of Nonlinear Storytelling." Computer Graphics, Volume 28, Number 1, May 1994.
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